IC Training Lab.
YASUDA Professional Engineer Office
Achievement presentation
- Culture 17 course, let's enjoy learning parent-child programming -
Works of elementary school students
Taishi: Get the diamonds!
Koutaro: Riddle Tournament
Minato, Yuma: Fish catching game
Tsumugi: Let's grow! !! game
Kazunori: A game that feeds pudding
Atsushi: Risk! !! Tightrope walking!
Ibuki, Natsuki: Let's escape from the bomb "micro: bit game"
Ayami: Fish fishing game
Shogo: Tanks and cannons "Game to defeat aliens"




Example of student programming work (integrated version)
(PC with Windows 10 or later is recommended)


Outline of learning for one year (10 times)
Aim 1
Get interested in "programming"
Aim 2
Learn the importance of "programming thinking"
Aim 3
Learn the awareness that "things close to us are driven by programming"

