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Achievement presentation

- Culture 17 course, let's enjoy learning parent-child programming -
 


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Works of elementary school students

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Taishi: Get the diamonds!
Koutaro: Riddle Tournament
Minato, Yuma: Fish catching game
Tsumugi: Let's grow! !! game
Kazunori: A game that feeds pudding
Atsushi: Risk! !! Tightrope walking!
Ibuki, Natsuki: Let's escape from the bomb "micro: bit game"

Ayami: Fish fishing game
Shogo: Tanks and cannons "Game to defeat aliens"

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Example of student programming work (integrated version)

 

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You can experience

(PC with Windows 10 or later is recommended)

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Outline of learning for one year (10 times)

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Aim 1
Get interested in "programming"

 

Aim 2
Learn the importance of "programming thinking"

 

Aim 3
Learn the awareness that "things close to us are driven by programming"

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